0:00You probably have already heard by now, but Anthropic just released Claude Fable 5.2, and I'm gonna be honest with you, I'm genuinely shook again.
0:09With this new model, Anthropic has achieved what I call AGVI, or Artificial General Visual Intelligence.
0:17And over the past 48 hours, I've spent over $5,000 worth of tokens, and I've been using Fable 5.2 for video editing, front-end design, video games, and other areas of my business.
0:30And I think we've ascended into the next level of visual intelligence.
0:35And in this video, I wanna talk about the six reasons why I feel this way.
0:39All right, so let's hop over to the board.
0:41the first reason why Fable 5.2 is AGVI is it is so good at Blender, it's unbelievable.
0:47So yesterday, when I got access to Fable 5.2, I went to the Claude app, switched to Claude Code, and then I typed this prompt right here.
0:57I basically asked Fable 5.2 to use Blender to make a marketing video for itself, showcasing what Fable 5.2 can do at the edge of its capability.
1:08I said, "Figure out a way to make it the most beautiful video ever, created as if it was an Anthropic ad.
1:14Please show Claude," this little character right here, "in it multiple times, and really make it really good.
1:21Use RunPod to render."
1:23I'll explain what I mean by that in just a second.
1:25And then an hour later, I had this video in 4K.
2:26So then I asked Fable 5.2 to visualize what it did from this one single prompt.
2:32So I gave this prompt to Fable, and then it planned everything out, and then it wrote a Python script that built the whole set in Blender.
2:42So this 3D set here was built in Blender, and you can control Blender through Python, and Claude's really good at Python.
2:49And then the screen on the computer needed to show a website being built, and that's really hard to do in Blender.
2:56So what it did is it created the website using code, then it captured the screen, and then it placed this screen recording on this part of the Blender file.
3:10So the screen in Blender became this recording, and then it animated the cameras, the light, and Claude, which is this little character And then it rendered little parts of the video to test to see if it actually looked good, and it basically graded itself.
3:25Then it generated the music and sound effects and timed them to the exact cut.
3:31Here's the coolest part.
3:32It went to RunPod, and this is where you can actually rent GPUs, and it rented 10 GPU pods, so two 5090s and eight 4090s, and then it rendered 1,329 frames in 4K.
3:48And so this would've been over five hours on my MacBook Pro, and it got it done in 52 minutes, and it only costed, uh, almost $6.
3:57Then it did some more, uh, grading, changed the color.
4:01It added some glow and vignette effects, and then it encoded the video, so it joined the picture and the sound into one file, and then it finished the video and delivered it back to me.
4:11And believe it or not, it actually gets even cooler.
4:13So this guy, Alex Michael, he said, "Claude Fable 5.2 made this entire video from scratch writing Python to control Blender."
4:41And then speaking of animals being generated by Fable 5.2, we have this video by tech friend AJ that he posted of a pelican riding a bicycle created in Blender using Fable 5.2.
4:59And the reason this is so funny is this is a classic benchmark that goes back to… This is about a year and a half ago, so this is June of 2025.
5:08This guy's talking about Simon Wilson's Pelican SVG benchmark, where they would gauge how visually intelligent an AI model is and how good it could generate an SVG of a pelican riding a bicycle.
5:22So a year and a half ago, this is how good the models were at generating a static SVG file of a pelican riding a bike.
5:30Think about how far we've come.
5:32If this was a year and a half ago with static SVG files, now it can generate videos like this in 3D with Blender.
5:44So not only can it create super realistic 3D models, it has, uh, realistic lighting, um, it has great camera movement.
5:53Going back to my video earlier, notice the keys that are in focus throughout this section.
5:58Look at this It's incredible at those little details.
6:06And then look at this part right here.
6:18And so it's really good at just moving throughout a scene while creating the video, and I'm just blown away by it.
6:24And this brings me to the second reason why Fable 5.2 is artificial general visual intelligence, is that it is incredible at video editing.
6:35So yesterday, I filmed myself doing this on my Sony camera.
6:40This will all make sense in just a second.
6:42So I'm slowly inching forward Fable 5.2 was just released, and I created this video in a single prompt.
6:55I-- and then I went to Claude, and I basically said this.
6:59I said, "Here's what I want to have happen.
7:01The video should be vertical 4K, and the video is going to be me coming up to the camera.
7:05Notice how I slide up to the camera.
7:06I want you to edit the beginning part so that it appears like I fly up to the camera, like really fast, like I'm flying, and add sound effects too."
7:14And then, uh, you can read the rest of this prompt.
7:17But look at the edit it created w- in one shot Fable Five.
7:26It just edited it like that.
7:31Fable 5.2 was just released, and I created this video in a single prompt.
7:36I promise you it's worth it.
7:37Just turn your phone and look at this video So when I'm editing videos, I'm not using CapCut, I'm not using DaVinci Resolve, I'm not using Premiere Pro.
7:46I simply film the video on some external camera, whether it's your iPhone or I have a Sony camera, and then I just plug in the camera so that it's connected, and I just say, "Hey, my video files are on my camera," or, "Hey, my video files are in this folder.
8:00Please edit the video," and then you can upload references, or you can give it a specific style, or you could just describe how you want the video edited.
8:08And so if you wanna go down the agentic editing rabbit hole, you're gonna see a bunch of these different stacks or tools you can use for agentic video editing, like Remotion, Hyperframes.
8:19You can do it in pure JavaScript.
8:20You can use Tesseract.
8:22All of these are really useful tools, but n- none of these are better than the other.
8:27I would say the most important thing, though, is version control.
8:30Like you wanna be able to go from version twelve to version eleven to version ten of your video, and then you wanna be able to see all the different changes you made.
8:38And we actually built this originally as an internal tool, and we got so much demand for it that we're releasing it to the public.
8:45This is the GitHub for video editing, v2.video, and it's free to use.
8:51I'm gonna try and work out a deal with Cloudflare to make it so everyone gets up to like two hundred and fifty gigabytes of storage for a hundred percent free.
8:59So this is a launch video I'm working on, and we can see all of the different versions.
9:04So when I created version one, I created it with this prompt.
9:08I left these comments on the video, and I can see all of my prompts and comments on the video and where all the changes were made on every version of the video.
9:18And on the latest version, you can very easily add comments to it.
9:22And here we can see, "Hey, make this bigger please on twenty-nine seconds."
9:27And so you can just watch your video and be like, "Hey, Claude, um, make this smaller," whatever changes you wanna make.
9:35And then if you go to Claude and say, "Okay, make the next version look at the comments," it will take your comments into consideration, and then it will just upload version thirteen, and then you can download the video.
9:46So anyway, this is free, v2.video.
9:48I'm working on it and, uh, yeah, let me know what you guys think of it.
9:51So it's incredible with 3D, it's incredible at video editing, and now number three, video games.
9:57So this guy Felix works at Anthropic, and this is what he released as a Claude artifact.
10:04I wanted to test Fable 5.2's quality with one-shot prompts without human feedback.
10:09Everything in this game is from scratch, models, sounds, textures, five hundred and fifty dollars at API pricing, look at this video What's crazier, it was released as an artifact, and you can literally play it.
10:35Look at this This is an artifact.
10:49This is a Claude artifact.
10:50What are we doing here?
10:55All right, I'm just gonna kill one of these things.
11:32Bro, I cannot believe this
11:47Uh, this game by Sholto Douglas was also really cool So I guess this is based on a different game called Portal So this guy Dan from Anthropic also showed how cool the physics can be for video games that are vibe coded.
12:16So it actually blends all these different moves together, right?
12:20You have, uh, idle, walk, jog, run, jump, talk, and wave, and he shows how they are all kind of blended together.
12:29And look at how well it understands the physics that go into a character moving around in these games, and that's why they feel so realistic and so-- they're so fun to play And so Opus and Astra were really good at creating video games, but this model, Fable 5.2, is a big step up.
12:51It has better textures.
12:53It has way more realistic physics, right?
12:56It just gets the physics right.
12:58It gets lighting right.
12:59It also has way more realistic movement.
13:02And, um, all of these are kind of related, right?
13:05Because a lot of these assets that are generated in video games are done in Blender.
13:10At least that's how I've been doing it.
13:13So the next thing I wanna talk about, number four, is apps are just solved.
13:19And what I realized while using Fable 5.2 is that vibe coding apps is no longer fun because it's no longer a challenge.
13:31The only limitation to vibe coding at this point are tokens and prompting.
13:36The only mistakes Fable 5.2 made yesterday when I was trying to build, like, a ton of these different apps is just, like, when I would just type in a lazy prompt, and I didn't give it clear enough instructions.
13:45If you give it clear enough instructions and describe the app you want, it will make it at, like, 100% success rate because it will just build the app.
13:53It will test the app on the computer, and it will just go in this loop until it's done, until it's satisfied with how good the apps look.
14:02And so I don't know what you should do with this information, but in my opinion, Fable 5.2 is the moment in time where apps have been fully solved.
14:11Static apps are done.
14:15By the way, if you haven't heard, Claude just released whiteboards, sheets, and data.
14:21These are three new artifact types.
14:23As you can see here, you have this, um, kind of this Figma style canvas or like a Canva board or a Scaladraw board that you can create.
14:33And so what I just did is I just had Fable 5.2 outline how this video was created, and here is a new type of artifact.
14:40And all of these types of artifacts Claude can directly edit.
14:45Of course, I can manipulate them, right?
14:48Like, I can create shapes on this board, and I can edit it and type hello.
14:53But all of these artifacts, these visual artifacts, Fable can edit directly, and it can even pull images from the Internet.
15:00And so I thought you guys might wanna know this.
15:02This is a brand new type of artifact called a whiteboard that Anthropic just released But what really impressed me with Fable 5.2 is when I sent it off for hours at a time to do research on a specific field, or I gave it a specific research question, and then I found a slide deck online, I gave it the link to it, and I said, "Please download this deck.
15:23I want you to download this deck, really analyze, look at it.
15:26I want you to go to town and make a deck exactly this good."
15:29And then I gave it a new research question, and the research question was surrounding the AI stack, and I also wanted it to come up with predictions about where the whole AI space was going.
15:39And take a look at some of these slides.
15:41And so all of these charts are just super high quality.
15:45They're all to scale, and they all make sense.
15:49And we're starting to just be able to send Fable off to create these high-quality research decks.
15:54And it actually found the data online.
15:56Here's the electricity forecast.
15:59Uh, new power is coming, but the waiting list is years long, and it's just actually insane how useful these artifacts are now.
16:08And so having Fable 5.2 on your team is basically like having a research assistant who can spend weeks making a single PowerPoint deck.
16:17Um, except it only takes a few hours and some Fable 5.2 tokens.
16:22And I've been doing this basically every day to research different topics that I'm interested in.
16:26And so the final thing that I wanna talk about today is not quite a trend now, at least in the mainstream, but I think will be next year, and that is vibe coding hardware, and Fable 5.2 is very good at it.
16:40So here is a post from the official Atom account, and so this is a software platform that allows you to, like, create these mock-ups or exact designs of these hardware products.
16:52We asked Fable 5.2 for an Atom Tamagotchi.
16:55It did the PCB layout in KiCad, it built the enclosure in Inventor, and rendered it in Blender.
17:04It orchestrates between electrical, mechanical, and rendering workflows seamlessly.
17:09I don't even know what that means in full, but look at this.
17:17Here we could see all of the different parts of the design, and then it rendered the full thing in video, and all you had to do was just message Claude Fable 5.2, and it did all of this.
17:28And according to Claude, Fable 5.2 shows substantial improved skills in controlling physical robots, even on tasks it has never explicitly been trained to do.
17:38On RoboDojo, a benchmark with a simulated two-arm robot, it outperformed other models and most AI systems built to control robots.
17:46Look at this I mean, if this isn't artificial general visual intelligence, I don't know what is Anyway, guys, it has been a while since we got a new model.
18:03I don't think any new models that have come out have beaten Fable 5.5.
18:07This is the first model in two months to beat out Fable 5.5, and it feels so good to have a new model to use, and I genuinely have never had this much fun, even though I'm super sick.
18:19As you guys can probably tell by my voice, I've just been spending all day inside just using Fable 5.2.
18:24I'm gonna do a complete Claude Code guide using Fable 5.2 and exactly how I've been using Fable.
18:30, And it's gonna be a much longer, more tutorial style video very soon, so make sure to subscribe for that.
18:35I'm just gonna keep using Fable 5.2 for the rest of the night.
18:39I hope I get better soon 'cause I need to hit the gym and I need to go outside more.
18:44So anyway, thank you guys so much for watching.
18:46It means the world to me to have a community of people who like using AI as much as I do, and I'll see you here in the next one